AI Insights · Timothy · September 2021
Top 5 Disney Games on iOS in Brazil Q3 2021
Discover how the top 5 Disney games performed on the iOS platform in Brazil during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 Disney games on iOS in Brazil showcased varied performances in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides an insightful look into the gaming landscape for Disney-themed applications in this region.
Marvel Contest of Champions from Kabam Games, Inc. experienced fluctuations in weekly revenue, peaking at approximately $26K in the last week of June, followed by a decline and then a slight recovery, ending September with around $6.8K. Weekly downloads saw a mid-quarter peak of 2.2K in late August, while weekly active users declined from 15K at the start of the quarter to about 9.7K by the end of September.
MARVEL Strike Force: Squad RPG by Scopely, Inc. had a steady weekly revenue, averaging around $3K to $5K, with a peak of nearly $5K in mid-September. Downloads were relatively low, peaking at 1.8K in early July, while active users ranged from 2.4K to 3K, maintaining a consistent user base throughout the quarter.
Star Wars™: Galaxy of Heroes from Electronic Arts saw its revenue peak at approximately $4.5K in early August, with a notable mid-September increase to $4K, before dropping to around $957 by the end of the quarter. Downloads remained modest, with a significant spike to 513 in mid-September. Active users showed a general increase, reaching a high of 27K mid-September, before stabilizing around 22K by the end of the quarter.
MARVEL Future Fight by Netmarble Corporation had a varied revenue performance, peaking at $3.7K in early August, but dropping significantly by the end of the quarter to around $432. Downloads were highest in late August at 800, while active users saw a decline from 11.4K at the beginning of July to about 9K by the end of September.
Lastly, MARVEL Future Revolution, also by Netmarble Corporation, launched in late August, showed strong initial performance with a peak revenue of about $9.4K in its second week. Downloads were robust, starting at 37K in its debut week, and active users peaked at 34K, before settling at around 14.9K by the end of September.
For more detailed insights and data, visit Sensor Tower.